IT’S GAME ON AS HERITAGE AND HISTORY IS ‘PLAYED’ OUT

Everybody might have had childhood fantasies of having a day like the scene in the movie ‘Night at the Museum’; seeing the museum come alive! The Goa Chitra Museum’s ‘gamification” programme allows you to see larn history and heritage, with a little bit of games and lots of fun. And guess whose designed the games-no not the museum curator but a student of BITS Goa

 

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 It’s game on.
This is no treasure hunt, or a sweaty ball
game, but a plunge into pieces history, heritage, architecture.

Aptly called Gamification, the Goa Chitra Museum will attempt to
curate path to knowing heritage, in a fun way. The desired result, ‘Boredom
Out, Fun in’. And presto, the prize is, winning a slice of the past with a
little bit of hard but fun work

Gamification at Goa
Chitra Museum

There will be two
live action role playing games. Both these games will allow randomized groups
of 4-5 players to experience alternate realities influenced by the history of
Goa and India. The first game is, ‘Lost in Time’ which will be held on August
3, 2019. It is about a tribe’s quest for survival and identities in a land where
past and present have mixed up. The second game is, ‘Thus the wheel spoke’ on
August4, 2019. It is a magical search for the ultimate perpetual motion
machine.

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The games consist of
a series of stories, riddles, secret tasks and the mystic wonder of antiques.

The first of these
games was trial run on July 14. The participants thoroughly enjoyed themselves
and forged new friendships through their shared adventures, the discussions
incited post the game were insightful to all as they compared current technologies
and sensibilities to those of their ancestors.

These games have been
designed by Mahima Samant, a student of BITS Goa as a part of her undergraduate
thesis project. The games are inspired by the Escape room format that has
exploded across the globe. Mahima is a budding entrepreneur and has also
conducted games at NvEco Farm, Sanvordem amongst other eco-tourism projects.

“Having games in
monumental places is not a force but in the process of play and games we
naturally invite cultural values and get immersed in the history. This is the
whole purpose of having Gamification at Goa Chitra,” Mahima said

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According to her most
of people who come to museums are from the older generations. Students and
young have a disconnect with museums. Games and advanced technology is a way of
grabbing their attention. “For example if you look at amusement parks or
science centers, they have a story telling pattern. Introducing same in museums
and historic places will simply make it amazing, (for the young) ” explains Mahima.

Throughout Mahima’s
thesis multiple such games will be tested and conducted to finally be
incorporated as a weekly feature at Goa Chitra. Both the games will be 60-75
minutes long and will be followed by tea, snacks and a tour of the 3 museums:
Goa Chakra, Goa Cruti and Goa Chitra.

SO
if you have ever wanted a museum to come, this could well be a chance.

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